Max Szlagor

Design Lead/Senior Game Designer Portfolio               


mszlagor AT gmail DOT com

Please click on the game box image below or one of the menu options above for a description of Max's work on that project. 

Max is passionate about making amazing games for the best companies in the world. He has 15 years of experience in the industry, including 5 years of gameplay programming in C/C# and 10 shipped AAA titles. The franchises he has worked on have shipped 10s of millions of units and two games received metacritic scores above 90 percent. 

Max is passionate about leading design of large games and systems including the unified Halo experience on Halo: The Master Chief Collection, The Champions Bundle DLC for Halo 4, and the skirmish mode for Age of Empires Online. Max also enjoys driving design in core player systems, having brought Mario's controls to life in Mario vs. Donkey Kong. He also brought the monsters and world objects to life in Metroid Prime: Hunters. Max tuned the cameras, powers, and weapons for Destroy All Humans!: Path of the Furon and The Agency. He has designed and tuned multiplayer modes, maps, and gameplay in Halo 4, The Agency and Age of Empires Online. Max has developed mastery with a variety of game engines and tools including custom editors he coded and designed for Mario vs. Donkey Kong and Metroid Prime: Hunters, UnrealEngine, and the Age of Empires editor.

Max is also a passionate gamer who has played over 500 games to completion.  He won the 2nd Magic: The Gathering Junior Pro Tour.

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Disclaimer:The content of this site does not reflect the opinions of any employers, past or present.  None of the information presented on this site comes from any actual proprietary design or company documents - all content was created expressly for the purpose of presenting the game developme nt work of Max Szlagor.

All images (c) their respective owners - Microsoft, Sony Online Entertainment, LLC, Nintendo, and THQ.