The Legend of Zelda: OOT

The Legend of Zelda: Ocarina of Time & The Legend of Zelda: Collector's Edition (Nintendo GameCube)


Project Highlights

  • The Legend of Zelda: Ocarina of Time/Master Quest Metacritic average - 91 Percent
  • The Legend of Zelda: Collector's Edition Metacritic average - 95 Percent
  • These 2 projects are updates of the critically acclaimed Nintendo 64 The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora‚Äôs Mask games.
  • Included in the Ocarina of Time collection is a previously unreleased expansion to Ocarina of Time entitled The Legend of Zelda: Ocarina of Time Master Quest.
  • My primary responsibility was graphics and sound programming. This included 2d UI, 3d rendering, special effects, sound effects, and music playback.
  • The main challenge on this project was keeping the look and feel of the Nintendo 64 version intact on the GameCube, which involved a lot of low level programming.

Graphics Programming

The bulk of my work on these projects was focused on graphics programming.

  • Graphics programming tasks included: inventory screens, world rendering, and special effects.
  • For special effects such as the Lens of Truth and Motion blur, a lot of creative work went into ensuring that the behavior matched that of the N64 versions as closely as possible.

Lens of Truth


Images of the geometry before and after using the Lens of Truth.

  • These screenshots demonstrate the Lens of Truth, an artifact which selectively hid and revealed pieces of geometry depending on what the Lens was focused on.
  • This item was used to reveal things like hidden doorways, switches, and characters that guided you through difficult segments of the game.
  • I was responsible for making sure the rendering functionality of this unique item worked correctly on the Nintendo GameCube.

Motion Blur

One of the many sequences that uses motion blur in Majora's Mask.

  • When Link hits these stones, they apply a full screen motion blur and give you potentially valuable hints.
  • Motion blur is also used for many of the story sequences in Majora's Mask.

Sound Programming

  • I coded all of the music and sound playback for both The Legend of Zelda: Collector's Edition and The Legend of Zelda: Ocarina of Time/Master Quest for Nintendo GameCube.

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